AP.

Canteen Crowd Analysis

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Opens the original study.

Study
Queue-management UX study, survey based
Where
Five canteens at Dhirubhai Ambani University
Instrument
11-question survey
Method
Nine hypotheses, two regression models, clustering
Led to
Canteen Management System for DAU, in progress

01 Question

Everyone knows the canteens are crowded. What does the crowd cost?

Complaints cannot separate a throughput problem from a queue-design problem or a perception problem, and each needs a different fix. 204 students answered a survey on waiting behaviour and waiting experience.

  • Respondents204
  • Canteens5
  • Questions11

02 Method

Nine hypotheses were fixed in advance, then tested with regression and clustering.

The survey also measured appetite for two interventions: a pre-order system and a live wait-time display. Analysis applied Bonferroni correction to the nine hypotheses, then ran two regressions, a correspondence analysis and a clustering step.

  • Hypotheses9
  • Regression models2
  • Respondents204

03 Findings

Most students wait ten minutes or more.

64% wait 10 minutes or more on a typical busy day, and 81% visit daily. The queue defines the lunch hour.

  • Wait 10 minutes or more64%
  • Visit daily81%

03 Findings

The wait hurts more than its length suggests.

60% have skipped a meal because of the wait. Once the experience rating is controlled for, wait duration no longer predicts skipping, so the way the wait feels drives the harm.

  • Skipped a meal123
  • Of respondents60%

03 Findings

Pre-ordering and live wait times appeal to the same students.

Students who want one want the other, which points to a shared need for information and control. 78% would pre-order, including 85% of those who have skipped a meal.

  • Would pre-order78%
  • Of meal-skippers would85%

03 Findings

Waiting pain does not translate into willingness to pay.

Only 13% would pay a convenience fee. Students with the longest waits unanimously reject one.

  • Would pay a fee13%
  • Of 204 students27

03 Findings

Three groups queue in three different ways.

Clustering identifies the Convenience Investors, the only group open to a fee, the Frustrated Endurers, who carry the heaviest queue burden, and the Light-Wait Pragmatists.

  • Convenience Investors75
  • Frustrated Endurers77
  • Light-Wait Pragmatists52

Respondents

204 people

Each dot is one respondent. Dots show group sizes, not individual answers.

04 Directions

  • 75 studentsThe Convenience InvestorsThe only group open to a fee, with a mean rating of 2.93 out of 5. Ready to adopt.
  • 77 studentsThe Frustrated EndurersThe heaviest queue burden, a mean rating of 2.40 and unanimous opposition to a fee. 66% have skipped a meal.
  • 52 studentsThe Light-Wait PragmatistsThe shortest waits, and mostly opposed to a fee.
  1. 01Design for the perceived waitShow order position, live queue length and a countdown to reduce uncertainty on arrival.
  2. 02One system, not two featuresLive load, the decision and the pre-order sit in one flow.
  3. 03A free core and an optional priorityThe live wait-time display stays free. Only optional add-ons carry a price.
  4. 04Meal-skippers are the beachheadThe pilot recruits from them and measures success as less skipping.
  5. 05Fix the compound and lead with the queueMarked lanes and digital tokens take bodies out of the physical crush.
  6. 06Design the wait itselfSeating near the queue and order-status screens serve the idle quarter.

05 Limits

The research site

Next Project: The Offloading Effect

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